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game config

Since the execution of arcade games consists on the interaction with several files (a main executable, a disc/HDD image and a memory card image). the system2x6 games will be executed via a special per-game settings file

this files provide all the information the emulator needs to setup the enviroment and run that game

the file uses the INI format, and the extension must be .acgame

here's an example of how it should look like in the inside

[game]
name=SoulCalibur II (SC21 vA10 + DVD0D)
gameid=NM00007
[data]
elf=boot.elf 
dongle=NM00007 SC21, Ver.A10 a025781148773a.bin
card=ConquestCard0.bin
mediasrc=dvd0.img
media=DVD

items Breakdown

mandatory entries will have their name in bold

section entry value expected description
game name string cosmetic game title for error messages or game list
game gameid string Sony official gameID, used for artwork and automatic patches if we ever need such thing
data platform string value must be 246 or 256. this is used to indicate the emulator if the game is a SYSTEM256 specific game, and as such, the overclock emulation needs to be applied
data elf string elf filename to be executed (must be at the same location than config file)
data dongle string security dongle filename (must be at the same location than config file)
data card string secondary memory card, only useful for SoulCalibur2 Conquest mode (and maybe to trigger certain dev-enviroment behavior on some games)
data mediasrc string filename of the media file (must be at the same location than config file)
data media string media type of the file from mediasrc, value must be CD, DVD or HDD
data 256Region string system256 region override, used by emulator to fake regional signature, saves you from the hassle of having several NVRAM files for the same bios
data sram string filename for the SRAM settings. if not found, defaults to sram.bin